Fabric Engine is a development framework that reduces the cost and risk of building high-performance custom tools.
KL is Fabric Engine’s accessible yet powerful just-in-time (JIT) compiled language. If you can write Python, you can write KL code for Fabric. In this video you can see the comparative performance of Python, C++ and Fabric KL - all inside Maya.
Using Splice means that your R&D is no longer tied to your current DCC. In this video you can see the same Fabric tool moving between Maya, Arnold and Nuke.
Fabric Engine provides a foundation for building a huge array of custom applications. In this video we show an example of a real-time crowd system built with Fabric Engine.
Join us at the User Group on Tuesday August 12, 10:00am-6:00pm. Sessions will cover characters and crowds, use case examples from MPC and Hybride, as well as visual programming and deep technology dives. Fabric SIGGRAPH Schedule